RhinoAir for Rhino 4 & 5



“TweakAir saves me hours of re-rendering and tweaking time.”
 designer Clement Greiner



The RhinoAir plugin enables Rhino users to quickly start rendering using familiar Rhino materials and lights while providing easy access to Air’s advanced features.

RhinoAir brings full scene interactive shading and lighting to Rhino with the aid of TweakAir.  View lighting and material changes as you make them in a high-quality interactive preview.

With BakeAir, RhinoAir allows shading in a scene to be rendered or “baked” to texture maps.  Baked maps can used as textures for realtime rendering in Rhino or with an exported VRML file.  With Air 11 and RhinoAir 4, shading results can also be stored as vertex data of a mesh (with user-specified tessellation density).  Baked meshes can be used for realtime viewing in Rhino or to accelerate re-rendering with Air.



New in RhinoAir 7.0

  New illustration styles including watercolor
  and pencil sketch

  Support for the new Stroke shaders in Air 14
  for customized outline drawing

  Load and save materials created with the
  new standalone material editor in Air 14

  Area light quality control for GI

  Atmospheric effects such as fog and smoke

  New outline options




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