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  RhinoAir for Rhino 4 & 5

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“TweakAir saves me hours of re-rendering and tweaking time.”
 designer Clement Greiner

 

 


The RhinoAir plugin enables Rhino users to quickly start rendering using familiar Rhino materials and lights while providing easy access to Air’s advanced features.

RhinoAir brings full scene interactive shading and lighting to Rhino with the aid of TweakAir.  View lighting and material changes as you make them in a high-quality interactive preview.

With BakeAir, RhinoAir allows shading in a scene to be rendered or “baked” to texture maps.  Baked maps can used as textures for realtime rendering in Rhino or with an exported VRML file.  With Air 11 and RhinoAir 4, shading results can also be stored as vertex data of a mesh (with user-specified tessellation density).  Baked meshes can be used for realtime viewing in Rhino or to accelerate re-rendering with Air.

 

 


New in RhinoAir 6.0


  Support for the new interactive Retexture
  application in Air 13

  Physically plausible surface shaders

  Simplified gamma controls for sRGB color

  New radiosity cache for faster GI

  Additional lighting options

  New menu interface with common commands

  Improved extra output channels

 

 

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