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 RhinoAir for Rhino 4 & 5

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“TweakAir saves me hours of re-rendering and tweaking time.”
 designer Clement Greiner

 

Download demo
Features

 


The new RhinoAir plugin enables Rhino users to quickly start rendering using familiar Rhino materials and lights while providing easy access to Air’s advanced features.

RhinoAir brings full scene interactive shading and lighting to Rhino with the aid of TweakAir. View lighting and material changes as you make them in a high-quality interactive preview.

With BakeAir, RhinoAir allows shading in a scene to be rendered or “baked” to texture maps. Baked maps can used as textures for realtime rendering in Rhino or with an exported VRML file.
 

 

 


New in RhinoAir 2.0

Per-light output channels may include global illumination and reflection contributions for more accurate re-lighting in a compositing program.

Portal area light for more efficient rendering of interiors illuminated by windows or doors

IES light profile support

Complex objects can be saved to standalone archive files and reused for more efficient rendering. Archived objects may also be replaced by simpler ‘stand-in’ objects in Rhino, with the more complex archived version substituted at render time.

More efficient rendering of global illumination with multiple bounces

Multiple texture maps can be ‘baked’ in one invocation of BakeAir

Support for rendering crowds from Massive software’s Massive crowd simulator

The Air demo allows 2 rendering threads instead of 1

Documentation for RhinoAir properties attached to materials, objects, and lights
 

 

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