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December 1, 2006: SiTex Graphics releases AIR 5 with fragment shadow maps, light channels, layer rendering, new displacement options, and optimizations targeting very complex scenes.
October 24, 2006: Added new boat illustrations by Clement Greiner.
September 7, 2006: Added a new testimonial from Rhino FX and stills from one of their latest projects.
August 21, 2006: Added a new gallery page with stills from the movie Renaissance rendered with AIR by Attitude Studio.
July 17, 2006: SiTex Graphics announces AIR Space, a new standalone shading and lighting tool for AIR and TweakAIR, as well as AIR 4.1
July 17, 2006: Pix Ray used Houdini and AIR to create a crowded St Peter’s plaza for the documentary Zero Hour.
May 15, 2006: AIR in the news: this Computer Graphics World article mentions Method Studio’s use of AIR to render Massive crowds for Budweiser’s Super Bowl commercial The Wave.
November 30, 2005: SiTex Graphics releases AIR 4 with volume primitives, automatic shadow maps, and much more.
June 21, 2005: SiTex Graphics releases AIR 3.1 featuring new shader documentation, enhanced multipass rendering support, new optimizations, and file compatibility with Adobe® Photoshop® software.
June 21, 2005: SiTex Graphics releases TweakAIR, a new interactive production rendering tool based on the AIR renderer.
June 1, 2005: Clement Greiner and Marcus Liebich have written a paper describing their use of AIR’s displacement baking feature for rapid prototyping.
February 24, 2005: SiTex Graphics releases AIR 3.0 featuring displacement baking, vector textures, improved toon rendering, new optimizations, and enhanced texture conversion tools.
February 17, 2005: Alex Segal has released version 2 of Vtexture, a DSO shadeop for using vector file formats as textures. The new Vtexture is faster and safe to use with multithreaded rendering.
November 15, 2004: Haggi Krey describes how AIR was used in the animated film Back to Gaya.
October 22, 2004: Added a new testimonial from Joshua Kolden about Crack Creative’s use of AIR and BakeAIR in previsualization for The Day After Tomorrow.
September 27, 2004: SiTex Graphics releases AIR 2.9 featuring multithreading on Linux (and Windows), importance-based rendering, Houdini support, anisotropic reflections, faster ray tracing & occlusion, and much more.
September 22, 2004: This article at 3dluvr mentions AIR’s use for rendering tree and crowd scenes in the movie Back to Gaya.
August 6, 2004: Added a new testimonial from Kevin Baillie at the Orphanage about AIR’s use on Hellboy.
June 9, 2004: Clement Greiner’s Random Bubbles tools for working with Blobby objects in Rhino are now available for download.
June 2, 2004: SiTex Graphics releases AIR 2.8 with subsurface scattering, toon rendering, and more
June 2, 2004: New web site goes live.
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