December 4, 2013: SiTex Graphics has released version 6 of the RhinoAir plug-in for Rhino 4 and 5.
November 11, 2013: RhinoAir 5.04 is now available in the download section with support for Air 13 including the new interactive Retexture application.
September 24, 2013: SiTex Graphics releases Air 13. Read the press release here.
September 13, 2013: SiTex Graphics introduces a new Personal Air License, offering a more affordable license to individuals who do not require technical support or updates.
May 29, 2013: Air Stream 1.4 is available for download with improved stereo support and new curve tapering attributes for Air 12.10.
April 12, 2013: Air Stream for Maya 1.3 is now available for download, including builds for Maya 2014 under Windows and Linux.
April 11, 2013: The SiTex Graphics blog documents the new FakeCarpet surface shader included in Air 12.09 (and the Air demo has been updated to that version).
February 11, 2013: Air Stream 1.2 is now available for download. The latest version adds support for rendering Maya fluids, mental ray shaders, and Air atmosphere shaders.
December 13, 2012: The Air Stream plug-in for Maya has been updated to version 1.1. New features included support for Joe Alter’s Shave and a Haircut, faster GI with a new radiosity cache, and preliminary support for rendering Maya fluids.
November 15, 2012: SiTex Graphics releases RhinoAir 5 with support for new features in Air 12, including 64-bit rendering, faster and smoother global illumination, ray tracing for primary visibility, and ocean shaders.
August 30, 2012: SiTex Graphics releases Air 12 and Air Stream for Maya 1.0. Read the press release here.
August 8, 2012: The gallery has a new entry with work by Filmworkers Club, Chicago, using Massive, Maya, and Air.
July 16, 2012: The SiTex Graphics blog has a new article on adding a background image to a Massive crowd rendering.
June 4, 2012: The SiTex Graphics blog introduces new shaders for animated ocean waves included in the latest Air updates.
April 25, 2012: Air Stream for Maya build 18 is out with support for Maya 2013, hair, curves, and more.
March 26, 2012: Air Stream for Maya build 17 is out, with support for Maya fur, deep shadow maps and more.
February 20, 2012: Air Stream build 16 for Maya is now available for download with expanded documentation, faster and smoother GI, simpler shader selection, and more.
January 25, 2012: Build 15 of the Air Stream plug-in for Maya is available for download. Texture baking with BakeAir is now supported, including simple bake modes for direct lighting and global illumination as well as baking of arbitrary shader outputs. Particle instancing has been enhanced with tutorials on custom shading for instanced geometry and instancing multiple archives.
December 16, 2011: Build 14 of the Air Stream plug-in for Maya is available for download with much improved interactive preview rendering (IPR), better sprite support, and more.
November 30, 2011: SiTex Graphics releases RhinoAir 4.0 with many new features including: physical sun and sky shaders, Ptex (per-face texture mapping), object animation, motion blur, spectral colors, baking to mesh vertices, and more.
November 16, 2011: Build 13 of the Air Stream plug-in for Maya is now available with support for primitive variables and much more.
October 4, 2011: Build 12 of the Air Stream plug-in for Maya is now available. The latest build includes initial support for interactive rendering with TweakAir.
August 31, 2011: Build 11 of the Air Stream plug-in for Maya is now available, with load-on-demand archives, disk-based shadow maps, and enhanced particle support.
July 22, 2011: SiTex Graphics releases Air 11 with many new and improved features, including shader networks, Ptex support, mesh baking, environment shaders, and more.
April 18, 2011: Nozon has completed work on Miniscule, a TV series integrating cartoonish CG characters with live plates. All the CG elements were rendered with Air.
April 4, 2011: The SiTex Graphics blog introduces a new dictionary shadeop for Air.
March 17, 2011: The SiTex Graphics blog has a new article on How to render a normal map.
January 6, 2011: The SiTex Graphics blog has a new article describing how to add an occlusion pass when rendering multiple output values from a single invocation of Air.
November 17, 2010: SiTex Graphics releases RhinoAir 3.0 for Rhino 4 & 5.
November 10, 2010: We’ve started a new blog for Air and related rendering topics. The first post introduces a new RIB filter plug-in for visualizing procedural primitives.
July 24, 2010: Animal Logic has released version 3.0 of MayaMan for Maya with support for Air’s instancer shaders and more.
July 11, 2010: SiTex Graphics releases AIR 10. Highlights of the new release include 64-bit Linux support, stereo rendering, photometric lights, spectral color support, outline vector export, and efficiency gains for SSS, occlusion, procedurals, and polygon displacement.
June 1, 2010: SiTex Graphics introduces new unlimited threading licenses. New Air licenses allow an unlimited number of rendering threads on a single machine.
March 31, 2010: Congratulations to CafeFx for their work using AIR on Tim Burton’s Alice in Wonderland.
March 12, 2010: SiTex Graphics releases RhinoAir 2.0 for Rhino 4 & 5.
March 8, 2010: Congratulations to Argentinean VFX studio 100 Bares for their work on “El secreto de sus ojos”, winner of the 2010 Oscar for Best Foreign Language Film.
November 16, 2009: Phil Hartmann and Six Foot Duck used Air to complete over 30 shots for Roland Emmerich’s 2012.
September 1, 2009: SiTex Graphics releases AIR 9 with new light shaders, improved deep shadow maps, light channel tracking, multithreading for BakeAIR, camera moves in TweakAIR, compositing, and more.
August 31, 2009: Added a new gallery entry for a new BlackBerry commercial with a digital crowd rendered in AIR by PSYOP/Mass Market.
August 27, 2009: Added a new gallery entry for Delhi Safari, an animated feature film currently in production at Krayon Pictures.
August 4, 2009: Added a new gallery entry for Max Payne featuring VFX by Spin Productions using AIR.
June 12, 2009: The Massive tips section has a new note describing how to render Massive agents with Rhino using AIR’s instancer shader capability.
May 15, 2009: We’ve started a new discussion group for AIR users. Registered AIR users can e-mail SiTex Graphics support for information on how to join the new group.
March 25, 2009: Designer Clement Greiner recorded a 5 minute video showing interactive shading and lighting inside Rhino with RhinoAir and TweakAIR.
March 1, 2009: SiTex Graphics introduces new common product licensing: a single license now works with AIR, TweakAIR, and BakeAIR. Users no longer need to purchase a separate license for TweakAIR or BakeAIR. Registered AIR users can contact SiTex Graphics support for information on how to start taking advantage of the new licensing policy.
February 18, 2009: Added a new gallery entry with a truly massive crowd rendered with AIR by Psyop for a Super Bowl ad.
February 10, 2009: Next Limit has released the RealFlow RenderKit for rendering RealFlow fluids, including support for AIR.
January 13, 2009: A new version of the RhinoAir plugin is available with support for groups, per-light channel output, a new AirObject command, and more.
December 12, 2008: The Companions page now has links to the new CineMan plugin for Cinema 4D and CityEngine urban modeling software from Procedural.
December 8, 2008: SiTex Graphics releases AIR 8 with powerful new procedure and instancer shaders, enhanced 3D texture and point cloud support, AIR Show 3, Vshade 2, and much more.
November 30, 2008: New gallery entry for Goat Story: The Legends of Old Prague, the first CG Czech film, rendered entirely with AIR.
September 1, 2008: A new gallery entry for TV Globo describes some of their recent work using AIR and Massive.
July 25, 2008: Clement Greiner has posted a new tool for baking textures with BakeAir and the RhinoAir plugin for Rhino 4.
July 11, 2008: A new version of the RhinoAir plugin is available with support for subdivision surfaces, blobbies, volume rendering, and more.
June 4, 2008: Additions to the Massive tips section including: using groups to render multiple mattes/layers per pass; a new tool to add frame numbers to a rib sequence; new tips for rendering occlusion; and how to control occlusion with groups.
May 7, 2008: SiTex Graphics posts a new build of the RhinoAir plugin with support for texture baking with BakeAir.
March 4, 2008: SiTex Graphics releases AIR 7 with a new Rhino-to-Air plugin, support for Houdini 9, automatic level of detail, lighting extensions, and much more.
March 4, 2008: SiTex Graphics releases a new build of the RhinoAir plugin for Rhino 4. New features include full scene interactive shading and lighting with TweakAir, Bongo animation support, easy decal placement, and integrated render queue.
January 14, 2008: This fxguide article on RhinoFx describes their use of Air for rendering some recent Mercedes commercials. RhinoFx also used Air to create a supersized 3D bus tour of NY for the recent Radio City Music Hall Christmas Spectacular.
October 9, 2007: SiTex Graphics posts the first public build of RhinoAir - a new plugin for rendering with AIR from within Rhino 4.
July 30, 2007: SiTex Graphics releases AIR 6 with enhanced support for rendering complex scenes, especially scenes produced with the Massive crowd simulation software.
February 26, 2007: Congratulations to Giant Killer Robots for their work using Air on the Oscar-winning animated feature Happy Feet.
December 1, 2006: SiTex Graphics releases AIR 5 with fragment shadow maps, light channels, layer rendering, new displacement options, and optimizations targeting very complex scenes.
October 24, 2006: Added new boat illustrations by Clement Greiner.
September 7, 2006: Added a new testimonial from Rhino FX and stills from one of their latest projects.
August 21, 2006: Added a new gallery page with stills from the movie Renaissance rendered with AIR by Attitude Studio.
July 17, 2006: SiTex Graphics announces AIR Space, a new standalone shading and lighting tool for AIR and TweakAIR, as well as AIR 4.1
July 17, 2006: Pix Ray used Houdini and AIR to create a crowded St Peter’s plaza for the documentary Zero Hour.
May 15, 2006: AIR in the news: this Computer Graphics World article mentions Method Studio’s use of AIR to render Massive crowds for Budweiser’s Super Bowl commercial The Wave.
November 30, 2005: SiTex Graphics releases AIR 4 with volume primitives, automatic shadow maps, and much more.
June 21, 2005: SiTex Graphics releases AIR 3.1 featuring new shader documentation, enhanced multipass rendering support, new optimizations, and file compatibility with Adobe® Photoshop® software.
June 21, 2005: SiTex Graphics releases TweakAIR, a new interactive production rendering tool based on the AIR renderer.
June 1, 2005: Clement Greiner and Marcus Liebich have written a paper describing their use of AIR’s displacement baking feature for rapid prototyping.
February 24, 2005: SiTex Graphics releases AIR 3.0 featuring displacement baking, vector textures, improved toon rendering, new optimizations, and enhanced texture conversion tools.
February 17, 2005: Alex Segal has released version 2 of Vtexture, a DSO shadeop for using vector file formats as textures. The new Vtexture is faster and safe to use with multithreaded rendering.
November 15, 2004: Haggi Krey describes how AIR was used in the animated film Back to Gaya.
October 22, 2004: Added a new testimonial from Joshua Kolden about Crack Creative’s use of AIR and BakeAIR in previsualization for The Day After Tomorrow.
September 27, 2004: SiTex Graphics releases AIR 2.9 featuring multithreading on Linux (and Windows), importance-based rendering, Houdini support, anisotropic reflections, faster ray tracing & occlusion, and much more.
September 22, 2004: This article at 3dluvr mentions AIR’s use for rendering tree and crowd scenes in the movie Back to Gaya.
August 6, 2004: Added a new testimonial from Kevin Baillie at the Orphanage about AIR’s use on Hellboy.
June 2, 2004: SiTex Graphics releases AIR 2.8 with subsurface scattering, toon rendering, and more
June 2, 2004: New web site goes live.