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Press Releases

AIR 9.0 (September 2009)
AIR 8.0 (December 2008)
AIR 6.0 (July 2007)
AIR 5.0 (December 2006)
AIR 4.1 (July 2006
AIR 4.0 (December 2005)
AIR 3.0 (March 2005)

 

 More News

 


February 18, 2009:
 Added a new gallery entry with a truly massive crowd rendered with AIR by Psyop for a Super Bowl ad.

February 10, 2009:
 Next Limit has released the RealFlow RenderKit for rendering RealFlow™ fluids, including support for AIR.

January 13, 2009:
 A new version of the RhinoAir plugin is available with support for groups, per-light channel output, a new AirObject command, and more.

December 12, 2008:
 The Companions page now has links to the new CineMan plugin for Cinema 4D and CityEngine urban modeling software from Procedural.

December 8, 2008:
 SiTex Graphics releases AIR 8 with powerful new procedure and instancer shaders, enhanced 3D texture and point cloud support, AIR Show 3, Vshade 2, and much more.

November 30, 2008:
 New gallery entry for Goat Story: The Legends of Old Prague, the first CG Czech film, rendered entirely with AIR.

September 1, 2008:
A new gallery entry for TV Globo describes some of their recent work using AIR and Massive.

July 25, 2008:
 Clement Greiner has posted a new tool for baking textures with BakeAir and the RhinoAir plugin for Rhino 4.

July 11, 2008:
 A new version of the RhinoAir plugin is available with support for subdivision surfaces, blobbies, volume rendering, and more.

June 4, 2008:
 Additions to the Massive tips section including: using groups to render multiple mattes/layers per pass; a new tool to add frame numbers to a rib sequence; new tips for rendering occlusion; and how to control occlusion with groups.

May 7, 2008:
 SiTex Graphics posts a new build of the RhinoAir plugin with support for texture baking with BakeAir.

March 4, 2008:
 SiTex Graphics releases AIR 7 with a new Rhino-to-Air plugin, support for Houdini 9, automatic level of detail, lighting extensions, and much more.

March 4, 2008:
 SiTex Graphics releases a new build of the RhinoAir plugin for Rhino 4. New features include full scene interactive shading and lighting with TweakAir, Bongo animation support, easy decal placement, and integrated render queue.

January 14, 2008:
 This fxguide article on RhinoFx describes their use of Air for rendering some recent Mercedes commercials. RhinoFx also used Air to create a supersized 3D bus tour of NY for the recent Radio City Music Hall Christmas Spectacular.

October 9, 2007: SiTex Graphics posts the first public build of RhinoAir - a new plugin for rendering with AIR from within Rhino 4.

July 30, 2007:
 SiTex Graphics releases AIR 6 with enhanced support for rendering complex scenes, especially scenes produced with the Massive crowd simulation software.

March 14, 2007: Side Effects Software has announced new lower pricing for Houdini Master. Houdini Escape now also includes the ability to export scenes for rendering with AIR at no additional charge (a capability previously only available as an add-on).

February 26, 2007:
 Congratulations to Giant Killer Robots for their work using AIR on the Oscar-winning animated feature Happy Feet.

December 1, 2006:
 SiTex Graphics releases AIR 5 with fragment shadow maps, light channels, layer rendering, new displacement options, and optimizations targeting very complex scenes.

October 24, 2006:
 Added new boat illustrations by Clement Greiner.

September 7, 2006:
 Added a new testimonial from Rhino FX and stills from one of their latest projects.

August 21, 2006:
 Added a new gallery page with stills from the movie Renaissance rendered with AIR by Attitude Studio.

July 17, 2006:
 SiTex Graphics announces AIR Space, a new standalone shading and lighting tool for AIR and TweakAIR, as well as AIR 4.1

July 17, 2006:
 Pix Ray used Houdini and AIR to create a crowded St Peter’s plaza for the documentary Zero Hour.

May 15, 2006:
 AIR in the news: this Computer Graphics World article mentions Method Studio’s use of AIR to render Massive crowds for Budweiser’s Super Bowl commercial The Wave.

November 30, 2005:
 SiTex Graphics releases AIR 4 with volume primitives, automatic shadow maps, and much more.

June 21, 2005: SiTex Graphics releases AIR 3.1 featuring new shader documentation, enhanced multipass rendering support, new optimizations, and file compatibility with Adobe® Photoshop® software.

June 21, 2005:
 SiTex Graphics releases TweakAIR, a new interactive production rendering tool based on the AIR renderer.

June 1, 2005:
 Clement Greiner and Marcus Liebich have written a paper describing their use of AIR’s displacement baking feature for rapid prototyping.

February 24, 2005
SiTex Graphics releases AIR 3.0 featuring displacement baking, vector textures, improved toon rendering, new optimizations, and enhanced texture conversion tools.

February 17, 2005:
 Alex Segal has released version 2 of Vtexture, a DSO shadeop for using vector file formats as textures. The new Vtexture is faster and safe to use with multithreaded rendering.

November 15, 2004:
 Haggi Krey describes how AIR was used in the animated film Back to Gaya.

October 22, 2004:
 Added a new testimonial from Joshua Kolden about Crack Creative’s use of AIR and BakeAIR in previsualization for The Day After Tomorrow.

September 27, 2004:
 SiTex Graphics releases AIR 2.9 featuring multithreading on Linux (and Windows), importance-based rendering, Houdini support, anisotropic reflections, faster ray tracing & occlusion, and much more.

September 22, 2004:
 This article at 3dluvr mentions AIR’s use for rendering tree and crowd scenes in the movie Back to Gaya.

August 6, 2004:
Added a new testimonial from Kevin Baillie at the Orphanage about AIR’s use on Hellboy.

June 9, 2004: Clement Greiner’s Random Bubbles tools for working with Blobby objects in Rhino are now available for download.

June 2, 2004:
SiTex Graphics releases AIR 2.8 with subsurface scattering, toon rendering, and more

June 2, 2004: New web site goes live.
 

 

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