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 Press and News

 


Press Releases

AIR 6.0 (July 2007)
AIR 5.0 (December 2006)
AIR 4.1 (July 2006
AIR 4.0 (December 2005)
AIR 3.0 (March 2005)

 

 More News

 


December 1, 2006:
 SiTex Graphics releases AIR 5 with fragment shadow maps, light channels, layer rendering, new displacement options, and optimizations targeting very complex scenes.

October 24, 2006:
 Added new boat illustrations by Clement Greiner.

September 7, 2006:
 Added a new testimonial from Rhino FX and stills from one of their latest projects.

August 21, 2006:
 Added a new gallery page with stills from the movie Renaissance rendered with AIR by Attitude Studio.

July 17, 2006:
 SiTex Graphics announces AIR Space, a new standalone shading and lighting tool for AIR and TweakAIR, as well as AIR 4.1

July 17, 2006:
 Pix Ray used Houdini and AIR to create a crowded St Peter’s plaza for the documentary Zero Hour.

May 15, 2006:
 AIR in the news: this Computer Graphics World article mentions Method Studio’s use of AIR to render Massive crowds for Budweiser’s Super Bowl commercial The Wave.

November 30, 2005:
 SiTex Graphics releases AIR 4 with volume primitives, automatic shadow maps, and much more.

June 21, 2005: SiTex Graphics releases AIR 3.1 featuring new shader documentation, enhanced multipass rendering support, new optimizations, and file compatibility with Adobe® Photoshop® software.

June 21, 2005:
 SiTex Graphics releases TweakAIR, a new interactive production rendering tool based on the AIR renderer.

June 1, 2005:
 Clement Greiner and Marcus Liebich have written a paper describing their use of AIR’s displacement baking feature for rapid prototyping.

February 24, 2005
SiTex Graphics releases AIR 3.0 featuring displacement baking, vector textures, improved toon rendering, new optimizations, and enhanced texture conversion tools.

February 17, 2005:
 Alex Segal has released version 2 of Vtexture, a DSO shadeop for using vector file formats as textures. The new Vtexture is faster and safe to use with multithreaded rendering.

November 15, 2004:
 Haggi Krey describes how AIR was used in the animated film Back to Gaya.

October 22, 2004:
 Added a new testimonial from Joshua Kolden about Crack Creative’s use of AIR and BakeAIR in previsualization for The Day After Tomorrow.

September 27, 2004:
 SiTex Graphics releases AIR 2.9 featuring multithreading on Linux (and Windows), importance-based rendering, Houdini support, anisotropic reflections, faster ray tracing & occlusion, and much more.

September 22, 2004:
 This article at 3dluvr mentions AIR’s use for rendering tree and crowd scenes in the movie Back to Gaya.

August 6, 2004:
Added a new testimonial from Kevin Baillie at the Orphanage about AIR’s use on Hellboy.

June 9, 2004: Clement Greiner’s Random Bubbles tools for working with Blobby objects in Rhino are now available for download.

June 2, 2004:
SiTex Graphics releases AIR 2.8 with subsurface scattering, toon rendering, and more

June 2, 2004: New web site goes live.
 

 

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