3D Rendering Software for Visual Effects, Design & Architecture
TweakAIR
Interactive Rendering for Shading Tweaks
BakeAIR
The Shading and Lighting Baker
New in AIR 8: Shader-based procedural modeling 3D texture and point cloud enhancements and more
News
June 12: The Massive tips section has a new note describing how to render Massive agents with Rhino using AIR’s instancer shader capability.
May 15: We’ve started a new discussion group for AIR users. Registered AIR users can e-mail SiTex Graphics support for information on how to join the new group.
March 25: Designer Clement Greiner recorded a 5 minute video showing interactive shading and lighting inside Rhino with RhinoAir and TweakAIR.
March 11: Added new gallery entry featuring wheel design by Jeff Claunch.
March 4: A new version of the RhinoAir plug-in for Rhino 4 is available. New features include a dynamic IPR view (camera changes now update in the IPR view) and support for Air 8’s instancer shaders (including trees).
March 1: SiTex Graphics introduces new common product licensing: a single license now works with AIR, TweakAIR, and BakeAIR. Users no longer need to purchase a separate license for TweakAIR or BakeAIR. Registered AIR users can contact SiTex Graphics support for information on how to start taking advantage of the new licensing policy.
February 18: Added a new gallery entry with a truly massive crowd rendered with AIR by Psyop for a Super Bowl ad.
February 10: Next Limit has released the RealFlow RenderKit for rendering RealFlow fluids, including support for AIR.
January 13: A new version of the RhinoAir plugin is available with support for groups, per-light channel output, a new AirObject command, and more.
December 12, 2008: The Companions page now has links to the new CineMan plugin for Cinema 4D and CityEngine urban modeling software from Procedural.
December 8, 2008:SiTex Graphics releases AIR 8 with powerful new procedure and instancer shaders, enhanced 3D texture and point cloud support, AIR Show 3, Vshade 2, and much more.