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 What’s New

 


AIR 7.0 (March 2008)

New Rhino-to-Air plugin with TweakAir support
Automatic level of detail (LOD)
Houdini 9 support
Better filtering of HDR images
New alternate noise algorithm
Shading compiler support for function overloading
Precise shadow control with shadow casting groups
Per-light output values
Field rendering
Arbitrary clipping planes
Improved subsurface scattering
New Air Control render queue on Windows
New Air Show options for sRGB and background display
Texture conversion of mirror ball environment maps
 

 

 


AIR 6.0 (July 2007)

Adaptive motion blur
Tips for rendering Massive scenes
New massrib tool for manipulating Massive scenes
Optimizations for Massive scenes
RI command filter plug-ins
New shading compiler optimizations
New bake3d() and texture3d() shadeops for general point sets
New implicit surface primitive for rendering grid data as an isosurface
Support for the Reprise License Manager
Mesh displacement for NURBs and polygon meshes
Local caching of networked texture file
Better sampling for occlusion and GI without caching
New screen-space occlusion cache
Better mid-point shadow maps
AIR Show option to show checked background
AIR Space 0.3
Gamma correction for mktex and mktexui
 

 

 


AIR 5.0 (December 2006)

Fragment shadow maps for “deep” mapped shadows
Render objects to separate layers in a single pass
Per-light output channels from AIR surface shaders
Much more efficient rendering of motion blurred particles and curves
New “meshdisplacement” displacement method
Higher quality traced reflections
More efficient rendering of instanced particle systems
Motion vector output for the Reel Smart Motion Blur plugin
Volume primitive enhancements
Access up to 4GB memory under 64-bit Windows
New shaders for normal mapping
TweakAIR support for moving area lights
AIR Space 0.2
 

 

 


AIR 4.1 (July 2006)

AIR Space
TweakAIR enhancements
Much improved environment map filtering
Conditional RIB
Gzipped RIB support
AIR texture map display
New subdivision mesh texture interpolation option
Automap improvements
Automatic tangent vectors for polygon meshes
 

 

 


AIR 4.0 (November 2005)

Volume primitives
Automatric shadow maps
Fast re-lighting mode for TweakAIR
New and enhanced illumination models
More efficient curve rendering and wide curve support
More efficient and accurate subdivision meshes
New shadow map display mode for AIR Show
 

 

 


AIR 3.1 (June 2005)

TweakAIR
Display driver for writing layered Adobe® Photoshop® PSD files
Image reader for reading PSD files
New AIR Control tool on Windows
Enhanced support for multipass rendering
Indirect and shadow passes for most surface shaders
New shader documentation in the AIR user manual
Revised shader library
New geometry export options
New fast shading language voronoi() function
More accurate ray tracing
 

 

 


AIR 3.0 (February 2005)

Geometry export & displacement baking
Vector textures with Alex Segal’s Vtexture
Improved outline/toon rendering
Enhanced texture conversion utilities
Fast volumetric fog function
New optimizations for shading, ray tracing, and displacement
AIR Show 2
Vshade 0.4
 

 

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 Feature Summary

 Multithreading
Fast Scanline Rendering
 Ray Tracing
 Programmable Shading
 Global Illumination
 Motion Blur
 Depth of Field
 True Displacement
 Area Lights
 Automatic Meshing
 Trimmed NURBs
 Subdivision Meshes
 Curves/Hair/Fur
 Particles
 Blobbies
 Caustics
 HDR Input and Output
 Level of Detail
 Procedural Modeling
 Ambient Occlusion
Subsurface Scattering
Toon Rendering
Distributed Rendering
Volume Rendering

 


 Supported platforms

  Windows
  Linux x86
 

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